Sunday, July 8, 2012


Hi Everyone,

It's been very long time since my last blog has been posted and so much things happened in my life since then. I have changed my job and it was a big challenge for me to find a good place to work with. I was about to move to Seattle but it didn't happen. Anyway, I don't want to bother you with these details, lets jump on technology stuff.

Actually I would like to share my toughs about the movie called "Indie Game:The Movie" (http://buy.indiegamethemovie.com/) I watched it recently. It was a very exciting movie that shows the challenges for indie developers who want to develop games with very small teams. It was realistic and reflecting how much people can be passionate about game development. I respect them but It makes me think about myself and my dreams about game development. I know that game development is not easy and takes long time. Actually it is correct for any of the project we do as well. I think the issue with Indie game development is mostly on financial stand point. It is very hard to support your life and work on your dream job at the same time. Especially, if you have other responsibilities like taking care of a family. Because these responsibilities force you to find stable bare income while you are developing the game. This means you need to sponsorship your ideas. So, it turns chicken egg paradox. It will defer your dreams if you find a job and make money to support your project or you can take a big risk and suppress your responsibilities to act now. It is a tough choose. Whatever you choose there are some impacts. Actually, some of these implications are not so bad. When I watched the move I noticed that they were working on their own game engines ( I am not sure but I got that feeling ). Creating the game engine which your game idea runs on it is one of the time consuming and tough job. It is very enlighten experience you can have in game development because you are experiencing on every single level but It is very hard to justify with your precious time and money. In the past like 5 years ago, money was the factor because of there was no engines to afford for indie game developers but this situation keeps changing very rapidly. When I started interesting in game development I thought the same way and I felt that I had to learn how to write game engine. In time, I realized that the writing game engine actually is not serving you to reach your game dreams as much as I thought. You need to think about the game engine as the system programming language for you to implement your application top of it. It takes care of all your low level things and make your application work on hardware. In this perspective there has been a lot of development in game development sector in recent years. Big companies like Epic and Crytech (Unreal Engine and CryEngine ) opened their technologies to public. Whoever wants to use and expose these technologies can access them very easily. These companies charge you after your project comes to life. If you have a game that can sell very large amounts and needs power of these engines than you should go with them. But there are some other alternatives like Torque Game Engine (http://www.garagegames.com), Unity3D (http://unity3d.com/) or A8 (http://www.3dgamestudio.com/) with more acceptable royalty fees. I am happy to say that there are also so many training companies provide good content to those who want to learn about these engines. In the end, I am little bit jealous about new comers who wants to develop a game with these tools. So much think to learn and very little time.

Anyway, I would like to cut short and say that there are existing opportunities out there. If you have time, money and dreams, start to pursing them right away. I will continue to my journey at a little bit slow pace. There is no rush because there is no winner or loser in the end, just the dream to pursue.

Bulent

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